package gameStates.gui;

import main.GameCycle;
import map.Map;
import gameStates.passes.AbsPassManagerState;
import interfaces.loading.MapLoadingScreen;

public class MapLoadingState extends LoadingState {
	
	public MapLoadingState(AbsPassManagerState passManagerState) {
		super(passManagerState);
	}
	
	public void setMap(Map map, GameCycle gameCycle) {
		loadingScreen = new MapLoadingScreen(this, map, gameCycle);
	}
}